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Old Jan 22, 2009, 03:12 AM // 03:12   #1
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Default Tie PvE skills to attribute lines

As title says. This could potentially balance some overpowered PvE-skills by forcing one to spend attribute points to use them.

Since PvE ranks are already 1...10, with LB being 1...8, I propose that we just keep them that way. That way, PvE skills won't require a massive attribute point allocation and thus become useless.

Personally, I would prefer that the grind titles be just left out of the equation completely, but if ANet prefers to leave grind in the game, then make the maximum number of levels attainable in each attribute line scaled to each character's progression in the respective PvE-title track.
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Old Jan 22, 2009, 03:16 AM // 03:16   #2
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As long as they are tied to an attribute, thats awesome, idc what so /sign.

And for the title lovers, just keep the titles and the effect bonuses. (Like Edification and Heart of the Norn.)
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Old Jan 22, 2009, 04:11 AM // 04:11   #3
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Originally Posted by Puebert View Post
As long as they are tied to an attribute, thats awesome, idc what so /sign.

And for the title lovers, just keep the titles and the effect bonuses. (Like Edification and Heart of the Norn.)
Yea effects like Lightbringer should remain tied to the title, that wouldn't really make much sense in an attribute line.
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Old Jan 22, 2009, 04:17 AM // 04:17   #4
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/notsigned
titles gave me a reason to keep playing, and i grinded many of those titles to get my build more powerful.
it's not as if they are that over powered with how much grind is required to get them to a decent outcome.
leave it as it is.
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Old Jan 22, 2009, 04:22 AM // 04:22   #5
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/notsigned

If they had attributes would there be a reason to do titles like Sunspear which [untill the new vanquish bonus] did take quite a while to do
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Old Jan 22, 2009, 04:30 AM // 04:30   #6
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Eh, while I like the concept of forcing people to actually worry about attribute spread rather then button mash 3 uber powered PvE skills + elite, this really isn't practical. I mean, it would defeat the whole point of many titles and skills in the first place. The system just wasn't designed with this in mind.
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Old Jan 22, 2009, 04:33 AM // 04:33   #7
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Originally Posted by Ghostcell View Post
/notsigned
titles gave me a reason to keep playing, and i grinded many of those titles to get my build more powerful.
it's not as if they are that over powered with how much grind is required to get them to a decent outcome.
leave it as it is.
QFT, it's not that hard to grind. Tbh, you don't need the benefits of PvE skills if you're not willing to put in the effort required to make them good. Anet even reduced the grind for you already...
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Old Jan 22, 2009, 04:50 AM // 04:50   #8
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Here we go, another argument between the people who bought GW because of the Prophecies-era no-grind-except-for-vanity advertising and those who bought it because they actually wanted a conventional MMO without the conventional MMO business plan...

Personally, I think making PvE skills linked to titles was a mistake from the beginning. They should have all been tied to professions and attributes just like any other skill - which would have not only maintained the lack of a connection between grind and mechanical advantage, but would also have better maintained the distinction between professions.

Unfortunately, it's a genie that I don't think can be put back in the bottle until GW2, but that doesn't mean it should have been let out in the first place.
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Old Jan 22, 2009, 04:50 AM // 04:50   #9
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/notsigned

If they had attributes would there be a reason to do titles like Sunspear which [untill the new vanquish bonus] did take quite a while to do
.............................

Is there a reason to get GWAMM? All you get is a few words under your name in some random video game...... I think ANet should give every person who gets GWAMM a free scholarship to a college of his/her choice.
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Old Jan 22, 2009, 05:05 AM // 05:05   #10
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/Signed, havent grinded single title, never used any PvE skills if hasnt needed to, so doesnt really matter to me, but id prefer it the way marverick proposed.
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Old Jan 22, 2009, 07:17 AM // 07:17   #11
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The title track points counts as attributes FOR pve skills already. Plus, it's P-v-E! It's general for players to gain the upper hand than the NPCs. Now, if it was for PvP, then that's a different story.

/not signed
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Old Jan 22, 2009, 09:23 AM // 09:23   #12
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/not signed

PvE skills are easy because you can have them maxed without need to invest in a certain attribute (with the exception of a few skills like critical agility & TNTF)
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Old Jan 22, 2009, 09:28 AM // 09:28   #13
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This option for fixing the PvE skills is second only to deleting them
/signed
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Old Jan 22, 2009, 11:27 AM // 11:27   #14
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/notsigned

unlike some people I still play pve and me likey PI!

PvE is always gonna be easy so there’s no use complaining about it. ( not that im saying you are) and players are always gonna have the upper hand over npcs : / so i don't see why PvE skills should be nurfed.

Imo the pve skills are fine leave them alone its only pve after all its never hard and taking away/nurfing pve skills wont make the game 'pleasantly' harder or even bring a balance to guild wars it would just ruin a connivance. to many players.
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Old Jan 22, 2009, 11:47 AM // 11:47   #15
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/not signed

the reason for asking for PvE skills to be tied to attribute is in the hope that OP skills like CoP remains OP but tied to fast casting, so it is therefore available only to Mesmers but still does not nerf the skill one tiny bit IMO

what they need to do with PvE skills is limit their effects, lower armor from SY, Remove AoE from CoP, lower degen from ether nightmare, lower damage increase from BuH etc...

this will balance the game a bit more and actually allow a little more challenge than groups of OP skills just wiping through all areas with ease

I am not ashamed to say I think cryway is as bad or worse than Ursan for being completely OP and a simple nerf to AoE damage would slow down SC groups yet it would remain a fairly effective no attribute skill for the single target damage it caused, but remain no more viable than an attribute line skill which is how PvE skills should be

Last edited by Onyx Blindbow; Jan 22, 2009 at 12:01 PM // 12:01..
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Old Jan 22, 2009, 12:50 PM // 12:50   #16
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/notsigned

So yeah
1st F*CK up all that grinded titles for those, so dumbf*cks can be happy
2nd you dont like them,cause they are overpowered? F*CKING DONT USE THEM THEN?!
3rd yeah...lets anet re-code all skills, who cares bout rest thing anet has to do, like balancing pvp, or making gw2?...no doing complete useless thing is better

Last edited by Reflect; Jan 22, 2009 at 01:10 PM // 13:10..
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Old Jan 22, 2009, 01:13 PM // 13:13   #17
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Quote:
Originally Posted by cellardweller View Post
This option for fixing the PvE skills is second only to deleting them
/signed
They're not broken =')

I don't see the problem anyway. Not too long ago they re-ranked the titles. Even with lower ranks in the EotN titles, they're still useful.

Last edited by Enon; Jan 22, 2009 at 01:23 PM // 13:23..
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Old Jan 22, 2009, 01:36 PM // 13:36   #18
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I'd rather see ALL PvE-only skills scaled like how some of the Sunspear skills are scaled - specifically Critical Agility and "There's Nothing To Fear!"

That means:
1) Profession specific and 2) half scaled based on title half scaled based on primary attribute of said profession.

However, some EN skills don't fit into a specific profession - while some do - so who knows if that can work.


Either way, I don't think PvE-only skills are going to be touched again except for changing numbers.
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Old Jan 22, 2009, 01:45 PM // 13:45   #19
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/notsigned

what would be the point in these titles - at least people have to do something to get them rather than just spend attribute points for overpowered skills instantly
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Old Jan 22, 2009, 01:48 PM // 13:48   #20
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/notsigned Dude other people like them. Let them play the game they payed for and quit with the QQ.
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